2nd Class
Scoutcraft and Chivalry
Know the Patrol sign, call and colours for the Patrol into which they are invested.
Take responsibility for a weekly duty within the Patrol for a minimum of 3 months.
Discuss with Patrol Leader or Second how the Scout Law and Promise applies to their daily life .
Exploration
Know how to use a compass and how to set a map.
Using OS 1:50,000 or 1:25,000 maps show an understanding of conventional map signs, scales and the use of map references.
Show that you understand the Highway Code (particularly the sections for pedestrians, cyclists and sign and markings).
Show the ability to use a telephone and demonstrate knowledge of your locality by:
If you have the use of a bicycle, demonstrate that it is kept properly maintained and you are able to effect minor repairs.
Know where to find up to date weather forecasts, whilst at home and in camp.
Go by day, on foot, with other Scouts on a journey of 10 – 15 kms. The journey will have a route laid down by the Scout Officer and a simple objective will be given.
Take responsibility for leading and navigating at least 2 km of the journey. A verbal report, from notes, must be made on your return. (Normally to be taken toward the end of 2nd Class)
Camp Skills
Tie the following knots and know their uses: Timber hitch, Killick hitch, Fisherman's knot and Harvester's hitch.
Demonstrate square and diagonal lashings by constructing a trestle of scout staves.
At camp, construct a useful gadget using natural materials, and demonstrating good use of knots and lashings.
Know the safety rules and care of a hand-axe, bow saw and knife. Demonstrate how to sharpen a knife and hand-axe.
Demonstrate how to make and store firewood.
Lay and light a fire out of doors with natural materials.
Cook over an open fire a simple meal, make a hot drink and wash up afterwards.
With another Scout, pitch, strike and pack a hike tent within a reasonable time.
Camp for a minimum of 5 nights as a Scout.
Observation
Kim's game. A test in observation to remember 16 out of 24 well assorted articles, following 1 minutes observation, or, Follow a trail containing not less than 30 woodcraft signs.
Woodcraft
Be able to recognise and name 6 common trees and know the value of their wood for burning.
Know and follow the Country code.
Health and Fitness
Know the general rules for healthy living.
Saving Life
Demonstrate a knowledge of and how and when to summon adult help.
Treat shock. (not electric).
Know how to deal with the following common minor ailments:
Know how to suitably dress and support minor cuts and sprains.
Know how to choose items of suitable personal clothing and equipment for outdoor activities, including camps.
Citizenship
Have no less than nine months service as a Scout.
Make regular contact with a Scout from a different Group, and share Scouting experiences.
Re-pass the Tenderfoot tests. This test will be taken last.
Know the Patrol sign, call and colours for the Patrol into which they are invested.
Take responsibility for a weekly duty within the Patrol for a minimum of 3 months.
Discuss with Patrol Leader or Second how the Scout Law and Promise applies to their daily life .
Exploration
Know how to use a compass and how to set a map.
Using OS 1:50,000 or 1:25,000 maps show an understanding of conventional map signs, scales and the use of map references.
Show that you understand the Highway Code (particularly the sections for pedestrians, cyclists and sign and markings).
Show the ability to use a telephone and demonstrate knowledge of your locality by:
- using local bus and railway timetables.
- knowing local landmarks, through-road routes, public transport facilities and utilities serving your area.
If you have the use of a bicycle, demonstrate that it is kept properly maintained and you are able to effect minor repairs.
Know where to find up to date weather forecasts, whilst at home and in camp.
Go by day, on foot, with other Scouts on a journey of 10 – 15 kms. The journey will have a route laid down by the Scout Officer and a simple objective will be given.
Take responsibility for leading and navigating at least 2 km of the journey. A verbal report, from notes, must be made on your return. (Normally to be taken toward the end of 2nd Class)
Camp Skills
Tie the following knots and know their uses: Timber hitch, Killick hitch, Fisherman's knot and Harvester's hitch.
Demonstrate square and diagonal lashings by constructing a trestle of scout staves.
At camp, construct a useful gadget using natural materials, and demonstrating good use of knots and lashings.
Know the safety rules and care of a hand-axe, bow saw and knife. Demonstrate how to sharpen a knife and hand-axe.
Demonstrate how to make and store firewood.
Lay and light a fire out of doors with natural materials.
Cook over an open fire a simple meal, make a hot drink and wash up afterwards.
With another Scout, pitch, strike and pack a hike tent within a reasonable time.
Camp for a minimum of 5 nights as a Scout.
Observation
Kim's game. A test in observation to remember 16 out of 24 well assorted articles, following 1 minutes observation, or, Follow a trail containing not less than 30 woodcraft signs.
Woodcraft
Be able to recognise and name 6 common trees and know the value of their wood for burning.
Know and follow the Country code.
Health and Fitness
Know the general rules for healthy living.
Saving Life
Demonstrate a knowledge of and how and when to summon adult help.
Treat shock. (not electric).
Know how to deal with the following common minor ailments:
- Minor cuts and scratches
- Bleeding from the nose.
- Stings and bites.
- Burns and scalds.
- Know how to avoid sunburn.
Know how to suitably dress and support minor cuts and sprains.
Know how to choose items of suitable personal clothing and equipment for outdoor activities, including camps.
Citizenship
Have no less than nine months service as a Scout.
Make regular contact with a Scout from a different Group, and share Scouting experiences.
Re-pass the Tenderfoot tests. This test will be taken last.